One of Polania's mightiest walkers, possessing heavy armor and massive high-caliber weapons.
The PZM-24 "Tur" (Auroch) is a massive, bipedal mechanical war machine built by the Polania Republic. Polania's superheavy mech, it is the pride of the Republic and a symbol of the country's fighting strength.
Lore[]
Designed as much for its potency in wartime as for its formidable presence in peacetime, the PZM-24 is believed to be the largest mech in regular service across the whole of Europa. Such behemoths have put a considerable strain on Polanian industry however, and have been deployed only in very limited numbers.
General Description[]
There are few more awe-inspiring sights than a column of these walking battleships trudging across the landscape, dominating the European skyline. Truly titans in their own right, the Tur walks on two very sturdy legs which hoist its chassis high above the battlefield. The crew compartment is situated behind a large glass viewport dome, right between two colossal cannons mounted to either side. As with most mech units, the engine and its smokestacks are mounted to the rear. Atop the mech’s body, there is even a wood-paneled viewing deck with handrails and stairs leading to the hatch.
Few units equal the Tur in terms of supreme armor and firepower, making it an ideal line-breaker unit. It is one of the most durable units in the game in terms of raw hit points, losing to the SHM-70 "Gulyay-Gorod" by a mere 50, the ZR-25 "Samson" by 100 (notably, the Tur has heavy armor instead of medium), and the SKS-300 "Kaiser" by 300. This comes with some of the highest damage per shot and great area of effect, especially with its mortars ability. Artillery and anti-mech units will need some time and concentrated fire to take it down, so leading an attack formation with a Tur or two will devastate even powerful defenses. Its cannons do heavy damage to mechs and structures, and they send infantry flying; as such Turs can go toe-to-toe with just about anything in a head-on fight.
Turs do come at a very heavy price for construction (likely due to their suboptimal nature of construction and Polania's underdeveloped industry). As a result, the Tur is the most expensive unit in the game and are as heavy as their cost would imply. They move and react very slowly, making them fairly easy for artillery and field cannons to hit, and only have a limited forward firing arc, making attacks from behind or to the flanks hard to respond to. Its weapons also fire very slowly, and, in terms of cost-efficiency, they actually are not ideal against other heavy mechs, as their cannons are best off dealing splash damage. For taking down heavy mechs expediently, the PZM-11 "Lowca" is a better choice, even if the Tur can survive for much longer than the Lowca. Overall, the Tur works best with a formation to support it, soaking up enemy fire and devastating groups of enemies while its comrades guard the flanks, rear, and mop up any enemy forces still left standing but shaken in its passing. However, in the battles of smaller armies, the horrifying firepower of the Tur is something to be feared and respected, its dominance only able to be challenged by legendary mechs, dedicated cannon, or its equals. It should be noted though, that in spite of its fearsome look and legendary abilities, it is still advised to apply the Tur as a strategic force multiplier in an engagement involving more traditional tactics of speed and flanking, as if used like a mere battering ram, like all Polanian forces, it will fall, and fast.
Pros[]
- Very strong cannons with huge splash damage, effective against all infantry and mechs
- Third most durable unit in the game
- Mortars ability gives it even more firepower at point-blank range
- Quite survivable given all her downsides, often able to be a push on her own, and fall back in spite of critical damage.
- Gains veterancy the fastest out of all the Superheavies.
Cons[]
- Less efficient against other heavies than the Kaiser or Lowca
- THE slowest heavy mech with low turning speed, easy to flank or kite from the sides and rear
- Low rate of fire
- Second most population-expensive unit, costs 7 population
- Second-most expensive oil, highest iron cost
- No machine guns and cannot fire on the move
- Vulnerable to field cannons and artillery
- Mortars have a short range and fairly long cooldown
- Loses to both of its peers in one-to-one duels, let alone in larger battles.
- The complete opposite of traditional Polanian doctrine, though easily complemented by the PZM-16 "Zółw", provided the latter is armed with Anti-Armor Gunners to form a similar linebreaker.
Weapons[]
The Tur's primary armament consists of two massive cannons normally only mounted on armored trains or battleships, firing immense shells that impact with crushing force on all units. It can also be mounted with a set of light mortars to help protect against units getting too close.
Abilities[]
- Defensive Charges: Upon reaching veterancy, the Tur can launch a barrage of sixteen close-range mortar shells in a circle around it, dealing damage to all nearby units.
Skins[]
- Default Skin
- Painted Bronze Skin
- Chrome Plating Skin
Trivia[]
- "Tur" is Polish for an extinct wild ox of Europe, most commonly known as aurochs. The aurochs survived in central Poland until 1627.
- It's designation might be a reference to Polish fighter PZL P.24- Improved export version of PZL P.11 featuring improved engine and armament.
- Turs are the tallest mechs in the game.
- As is Polania's theme of scavenging or repurposing machinery for use in its war mechs, the top viewing deck and large glass viewing dome indicate that the Tur's chassis is possibly a reused airship cabin.
- Polania is the only faction to have not one, not two, but three units equipped with mortar launchers: the Tur, the PZM-16 "Zółw" and the Field Mortar.
- The Tur's mortars have the highest power of the three but also the shortest range. They likely fire large projectiles, and would classed as heavy mortars.
- Although its cannons are massive compared to that of the Kaiser, it deals less damage to armor but has a large AOE, indicating the Tur likely uses high explosive rounds instead of armor-piercing.
- The Tur was the most-featured Superheavy mech before Iron Harvest's release in Jakub's artwork
- Interestingly, across different pieces of art, some make the Tur out to be gigantic, with others more manageable in scale, leading to some scaling issues. Possibly due to either engine limitations or design choice, the Iron Harvest team went with a smaller size for the Tur.
Gallery[]