There are four armor classes in Iron Harvest that relate directly to units and one armor class that relates to Structures.
Armor Classes[]
Unarmored[]
Currently all infantry units are unarmored. There aren't any mechs or weapon systems with this armor class. Unarmored Units can be easily damaged by light weapons like handguns, rifles, SMGs, shotguns or heavy machine guns. Furthermore explosives like hand grenades do a lot of damage against this armor class.
Light Armor[]
This is the armor class for small and fast mechs like the PZM-9 "Straznik" or the PZM-7 "Smialy", as well as for exosuits. Like unarmored units, Light armor can be damaged by light weapons, even if it takes clearly longer to do to serious damage. Light armor is very vulnerable to field cannons, gunners and mechs with anti-mech weapons.
Medium Armor[]
This is currently the armor class for the most mechs. Medium armor can only be slightly damaged by light weapons, but it is vulnerable to field cannons and mechs with anti-mech weapons.
Heavy Armor[]
This armor class relates to the heaviest mechs in the game. The PZM-16 "Zółw" is an example for a mech that is equiped with heavy armor. Heavy armor is very well armored against light weapons. Only field cannons and mechs with anti-mech weapons can inflict meaningful damage.
Structure[]
Structures have this armor class.
Rear Armor[]
A lot of mechs in the game have weak points (often at their back), which allow to inflict higher damage (the damage is doubled), when hitting these weak points.
Gameplay | ||
General | Base Building | Economy |
Weapon Capturing Buildings Repair Ability Fog of War |
Base Contruction (Buildings) Building Upgrade |
Resource Iron Oil Population Iron Crate Oil Crate Weapon Crate Recycling Wrecks |
Combat | Game Modes | |
Accuracy Burst Damage Suppression Piercing Cover Armor Veterancy |
Campaign Skirmish Challenge Ranked Match Victory Points Handicap System |